TH15 War Base Overview
TH15 is one of the most populated Town Hall levels in Clash of Clans. War base design differs fundamentally from trophy bases:
- War base goal: Force a 0-star or 1-star — sacrifice resources, never give up 3 stars
- Trophy base goal: Accept 2 stars, but stop the 3-star at all costs
Current Meta Attack Compositions
Super Witch + Dragon (Monkey Witch)
Weakness: Relies on a wide funnel — multiple tight compartments break the funnel
Counter layout:
- Dense inner compartments to trap the funnel
- Inferno Towers (single-target) on Dragon corridors
- Skeleton Traps set to Ground mode to distract Witches mid-push
Hydra (Super Dragon + Super Minion)
Weakness: Pure air composition, ground defenses are irrelevant
Counter layout:
- All Air Defenses pushed into the core
- Air Bombs layered along common flight paths
- Scattershot and Monolith prioritized to protect the TH
Yeti + Goblin Ground Army
Weakness: Slow movement, depends on tanky units to open the base
Counter layout:
- Giant Bombs and Land Mines clustered on the outer ring
- Skeleton Traps (ground mode) placed beside heroes
- Scattershot aimed at high-HP ground units
Key Building Placement Priority
| Building | Priority | Placement |
|---|---|---|
| Town Hall 15 | ⭐⭐⭐⭐⭐ | Deep core, 3+ wall layers |
| Single-target Inferno | ⭐⭐⭐⭐⭐ | Inner ring, counters tanks |
| Monolith | ⭐⭐⭐⭐ | Near core, range covers full map |
| Air Defense | ⭐⭐⭐⭐ | Evenly distributed, never clustered |
| Giant Bomb × 4 | ⭐⭐⭐ | Funnel entry points |
Advanced Technique: Anti-Funnel Design
A funnel is the corridor attackers build before pushing the core. Anti-funnel layouts deny this by:
- Circular base shape — No obvious corners, forces attackers to deal with all four sides simultaneously
- Scattered heroes — Heroes at four corners force troop splitting
- Fake core — High-value-looking buildings on the outer edge lure attackers into wasting troops off-path
How to Test Your War Base
After each war:
- Watch the attack replays — identify exactly which compartment failed first
- Adjust layout to address that specific weakness
- Cross-reference with top-rated TH15 war bases on CocBase to find common patterns
Conclusion
There’s no universal war base. The key is continuous iteration. Spend 5 minutes after every war reviewing attack replays, pinpoint the weak spot, and tweak. Layouts that evolve with the meta consistently outperform static ones.
Share your base screenshots in the community for expert feedback!