TH14 Attack Overview
TH14 introduces Hero Equipment — the single biggest shake-up to attack strategy in COC history. How you equip your heroes now determines your attack ceiling as much as troop levels do. This guide covers the top TH14 attack strategies in 2026 and how to configure your equipment to maximize each one.
TH14 also brings the Monolith to defense, which absorbs and reflects damage. Understanding how to path around or through the Monolith is key to consistent 3-stars at this level.
Hero Equipment Setup for TH14 Attack
Before choosing a strategy, configure your equipment:
Barbarian King: Giant Gauntlet + Spiky Ball (if available) or Barbarian Puppet + Rage Vial
Archer Queen: Frozen Arrow (best) or Invisibility Vial + Archer Puppet
Grand Warden: Life Gem + Healing Tome or Life Gem + Rage Gem
Royal Champion: Hog Rider Puppet (best) or Rocket Spear
If you don’t have Legendary equipment yet, the Common equipment at level 9+ is competitive through mid-TH14.
Strategy 1: Root Rider + Super Witch
The dominant TH14 attack strategy in 2026. Root Riders bypass walls and target defenses directly, clearing the path for Super Witches to push through.
Why it dominates TH14:
- Root Rider’s wall bypass removes the biggest unpredictable variable in ground attacks
- Super Witches provide skeleton flood that distracts defenses from Root Riders
- The combination consistently 3-stars well-designed anti-3-star bases
Troop Composition
| Troop | Count |
|---|---|
| Root Rider | 5-7 |
| Super Witch | 4-5 |
| Witch | 2 |
| Super Barbarian | 4 (filler/funnel) |
| Healer | 2 (optional Queen Walk) |
Hero Equipment: Frozen Arrow Queen, Giant Gauntlet King, Healing Tome Warden, Hog Puppet RC
Spells: Rage × 2, Freeze × 2, Earthquake × 2, Bat Spell × 1
Execution
- Queen Charge open. Deploy Queen with Healers on the side with the Monolith or Eagle Artillery. Let her get inside before triggering the main push.
- Earthquake walls. Drop 2 Earthquake Spells to open the entry wall section for Root Riders.
- Root Riders in. Deploy Root Riders across a wide entry. They’ll ignore walls and target the nearest defenses — focus them toward the core.
- Super Witch follow-up. Deploy Super Witches behind the Root Riders. They’ll push deeper as Root Riders open the path.
- RC on the back end. Deploy Royal Champion on the opposite side to clean up defenses Root Riders passed.
- Warden Eternal Tome. Use when Eagle Artillery fires or Infernos lock on the main push.
- Rage + Freeze cleanup. Rage the core push, Freeze single Infernos that are burning key units.
Strategy 2: Hydra (Electro Dragon + Lava Hound)
A powerful air strategy for TH14. Electro Dragons chain-lightning multiple defenses while Lava Hounds tank Air Defenses.
Troop Composition
| Troop | Count |
|---|---|
| Electro Dragon | 5-6 |
| Lava Hound | 2-3 |
| Balloon | 6-8 |
| Minion | 10 |
Hero Equipment: Giant Arrow Queen (ideal for pre-sniping defenses), Rage Gem Warden
Spells: Rage × 2, Freeze × 2, Haste × 2
Execution
- Pre-snipe with Queen Giant Arrow. If using Giant Arrow equipment, activate Queen’s ability to fire across the base and delete a Scattershot or Eagle Artillery before they engage.
- Lava Hounds on Air Defenses. Deploy Hounds on the 2-3 most dangerous Air Defense corners.
- Electro Dragons wide entry. Fan Electro Dragons across a broad front. Their chain lightning jumps between clustered buildings.
- Balloons follow the Hounds. Send Balloons behind the Lava Hounds to clean up Air Defense-adjacent buildings.
- Rage at Eagle Artillery. When EDrags converge on the Eagle or a Scattershot cluster, drop a Rage.
- Freeze Scattershots. Single-target Freeze on any Scattershot that’s chunking through Electro Dragons.
Strategy 3: Super Archer Blimp
A high-skill TH14 strategy that uses a Blimp (Siege Machine) to deploy Super Archers directly into the base core, bypassing all outer defenses.
When to use: Against symmetric bases with a central Town Hall where the Blimp can parachute Super Archers directly onto the TH.
Execution
- Send a Blimp with Super Archers loaded toward the Town Hall.
- Heroes funnel from one side to distract defenses.
- Super Archers deploy in the core and output massive damage with no outer ring to pass through.
- RC snipes remaining outer defenses while Super Archers clean the core.
This strategy requires good Blimp pathing and base reading. Skip it on open-entry bases where ground strategies are simpler.
Dealing with the TH14 Monolith
The Monolith absorbs a portion of damage dealt to nearby buildings and reflects it as a burst. Key rules:
- Don’t cluster your entire army near the Monolith at once. Spread out your units when attacking the core to reduce the burst damage.
- Root Riders handle it well — their wall bypass lets them path around it without clustering.
- Warden Eternal Tome during the Monolith burst prevents the reflected damage from killing your main push.
- Freeze the Monolith if your Electro Dragons or Super Witches are converging on the core.
TH14 Attack Mistakes
Ignoring the Monolith burst. New TH14 attackers don’t account for the Monolith’s burst damage. Clustering troops around it kills the main push unexpectedly.
Using the wrong hero equipment. Equipping low-level Common equipment on heroes at TH14 when even a few levels of upgrades would dramatically improve performance. Always upgrade equipment before upgrading hero levels.
Not using the Queen Giant Arrow. At TH14, a maxed Queen with Giant Arrow can snipe the Eagle Artillery from outside the base before the attack starts. This removes the most dangerous defense before a single troop deploys.
Skipping the RC deploy. Some players forget to use the Royal Champion or deploy her too late. She should be cleaning the back end of the base while the main push handles the core.